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>Heavily agricultural, possibly with an Archon/equivalent being of some kind in the past focused on agriculture/plants, killed by the other Archies; reason Samar has been so devastated and possibly the reason they keep fighting instead of just leaving. Heavily infantry-bred culture (a la Fremen from Dune) based around fighting a war.

>Been locked in war with the Dominon since before the Falmoran Rebellion/Shattering of the Bridge.

>Transitioned from peaceful farmers, merchants, and craftsmen to bloody-minded guerilla fighters, becoming more and more of a grudge war fought by nomadic bands of people with deep-seated hatred of the Dominion

>War crimes? Destruction of Dominion spirits in retaliation for their Great Spirit's death?

>Heavy Assyrian influence in language/naming conventions, possibly religious aspects as well. >Astronomy influence as well, allows for tracking of seasons/navigation in featureless areas.

>Large mudbrick structures due to little/no local stone quarries. Agriculture in desert region made possible by the aid of the great plant spirit (now dead), forcing the Samarets (need better singular person-noun?) to adopt a warrior/nomad culture to survive.

>Nomadic culture? Reconcile with agricultural history/current state of affairs (i.e., hunter/gatherers, livestock, rapid spirit-assisted agriculture, or what?)

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