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(Spitballing and rough ideas)
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>Transitioned from peaceful farmers, merchants, and craftsmen to bloody-minded guerilla fighters, becoming more and more of a grudge war fought by nomadic bands of people with deep-seated hatred of the Dominion
 
>Transitioned from peaceful farmers, merchants, and craftsmen to bloody-minded guerilla fighters, becoming more and more of a grudge war fought by nomadic bands of people with deep-seated hatred of the Dominion
   
>War crimes? Destruction of Dominion spirits in retaliation for their Great Spirit's death?
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>War crimes? Destruction of Dominion spirits in retaliation for their Great Plant Love Spirit's death?
   
 
>Heavy Assyrian influence in language/naming conventions, possibly religious aspects as well.
 
>Heavy Assyrian influence in language/naming conventions, possibly religious aspects as well.
 
>Astronomy influence as well, allows for tracking of seasons/navigation in featureless areas.
 
>Astronomy influence as well, allows for tracking of seasons/navigation in featureless areas.
   
>Large mudbrick structures due to little/no local stone quarries. Agriculture in desert region made possible by the aid of the great plant spirit (now dead), forcing the Samarets (need better singular person-noun?) to adopt a warrior/nomad culture to survive.
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>Large mudbrick structures due to little/no local stone quarries. Agriculture in desert region made possible by the aid of the great plant spirit (now dead), forcing the Samari to adopt a warrior/nomad culture to survive.
   
 
>Nomadic culture? Reconcile with agricultural history/current state of affairs (i.e., hunter/gatherers, livestock, rapid spirit-assisted agriculture, or what?)
 
>Nomadic culture? Reconcile with agricultural history/current state of affairs (i.e., hunter/gatherers, livestock, rapid spirit-assisted agriculture, or what?)
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>May be reaching out to one of the Dominion's Archons to undermine the War-Archon's efforts, possibly only a separatist movement within the Samari as a whole. Divided culture?
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>Attitudes toward spirits? Binding? Pacting? Focus on plant/agriculture/fertility spirits within the culture, or transition away from those?
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>Tech level? Past tech vs present tech?

Revision as of 06:24, 29 June 2013

>Heavily agricultural, possibly with an Archon/equivalent being of some kind in the past focused on agriculture/plants, killed by the other Archies; reason Samar has been so devastated and possibly the reason they keep fighting instead of just leaving. Heavily infantry-bred culture (a la Fremen from Dune) based around fighting a war.

>Been locked in war with the Dominon since before the Falmoran Rebellion/Shattering of the Bridge.

>Transitioned from peaceful farmers, merchants, and craftsmen to bloody-minded guerilla fighters, becoming more and more of a grudge war fought by nomadic bands of people with deep-seated hatred of the Dominion

>War crimes? Destruction of Dominion spirits in retaliation for their Great Plant Love Spirit's death?

>Heavy Assyrian influence in language/naming conventions, possibly religious aspects as well. >Astronomy influence as well, allows for tracking of seasons/navigation in featureless areas.

>Large mudbrick structures due to little/no local stone quarries. Agriculture in desert region made possible by the aid of the great plant spirit (now dead), forcing the Samari to adopt a warrior/nomad culture to survive.

>Nomadic culture? Reconcile with agricultural history/current state of affairs (i.e., hunter/gatherers, livestock, rapid spirit-assisted agriculture, or what?)

>May be reaching out to one of the Dominion's Archons to undermine the War-Archon's efforts, possibly only a separatist movement within the Samari as a whole. Divided culture?


>Attitudes toward spirits? Binding? Pacting? Focus on plant/agriculture/fertility spirits within the culture, or transition away from those?

>Tech level? Past tech vs present tech?