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The Old Kingdom of Nalbin can trace its history back to the time before the spirits. Though it is nominally part of the [[Holy Dominion of Archanicus]], it is the most independent of its parts. The people of Nalbin have a tradition that makes them suspicious of spirits, because Nalbin was a kingdom from before the time of magic.
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The Old Kingdom of '''Nalbin''' can trace its history back to the time before the spirits. Though it is nominally part of the [[Dominion]], it is the most independent of its parts. The people of Nalbin have a completely unique belief system because of this separation, though it has been fundamentally changed by integration into the Dominion.
   
The Old Kingdom of Nalbin founded itself upon three distinct ideals: Honor, Justice and Loyalty. Every person in the country learned these ideals from birth and lived them throughout the lives. It's also these three ideals that have helped to shape the history of the country and its traditions now that spirits have become one with this world.
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When the [[First Faloran Empire]] encountered Nalbin, it found a race of unstoppable warrior-folk opposing it on the plains and in the mountains. While Faloran magic could lay waste to Nalbinian cities, the Nalbinian people could not be rooted out or converted, and they would strike back with unearthly vengeance.
   
Nalbin is unlike any of the other countries that make up the Dominion. It was not taken by force or conquered like most of the others were. The Dominion tried several times to attack Nalbin, each resulting in the Dominion retreating back to its borders to try another attack. It wasn't until its last attempt that Nalbin realized that it was in trouble. The Dominion came back with an even larger army than they ever thought possible and knew that they might finally be defeated.. until the The Paragon stepped in.
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Over time it became clear that the source of the Nalbinians' strength was their own brand of heathen magic and relationship to the world of spirits. While the discovery of Pacting magic in Bhakhtar shocked the Falorans, the primitive magic of the Nalbinians was more like that of other native peoples encountered and conquered, in that it relied on Sparking.
   
She realized that a culture such as theirs was one that wasn't going to be taken very easily so she sat down with their king, King Sebastian, and proposed a challenge for him. She and him would engage in a duel- if Nalbin won, they would be left alone and the Dominion would retreat. However, if she won, then Nalbin would have to join the Dominion. At first the king was quite reluctant to agree to such a duel, considering the fact that she was an Archon but she offered him something to help even the score: she presented King Sebatian with a large broadsword, made of a metal he had never seen before that was covered in strange marking. With this sword, she told him, he would be on an even playing field and make the duel itself be quite fair. He agreed and she gave him a week to prepare for the duel.
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However, Nalbinian spirits were those of memory - reflecting the ancestor worship of their culture. A Nalbinian spirit was one who was seen as a connection to the afterlife, and a Spark was a Spark of Memory. This meant that having a Spark bestowed some of the memories of a skilled past member of the community onto a recipient, allowing them to gain that level of proficiency in a shorter time. They were a perfect, but forever primitive, society.
   
When the day of the duel came, King Sebastian fought bravely but the duel ended in a tie! King Sebastian and The Paragon discussed what would happen as a result of their tie and came to a compromise. Nalbin joined the Dominion and The Paragon, instead of being an overlord over the people, she would work alongside with the country and help it to develop, taking more of a hands off approach with them until they began to trust and become more trusting of spirits, particularly her.
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When the Dominion was established, the policy of aggression towards the Nalbinians was replaced by a ruthless and cunning plan to destroy their belief system. Knowledge of Pacting was offered to them, giving them the ability to create new spirits. But by doing so, they stumbled across a new way of looking at their world. The spirits of the Dominion were no longer seen as demons, but rather as the same sort of being that their ancestral spirits were.
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The destruction of their belief system and change of world view made their ancestral spirits unable to carry on their function and duty as before, and Nalbin grudgingly joined the Dominion. They accepted an Archon, the [[Lady]].
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Yet as the Lady learned the Nalbinian way, she also claimed to have learned the flaws in the Faloran Doctrine - and that neither the old Nalbinian way or the Faloran way was objectively correct. Attempting to propose a new way of life to the Dominion saw her shunned and labelled a heretic, and the Lady vanished - some way imprisoned, others say killed. The [[Godslayers]] believe she went into exile, and vow to continue her legacy. [[Crownmaker]], her son, is her symbolic continuation. [[File:Envi_2_by_regnar3712.jpg|left]]
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{{Dominion}}
 
[[Category:Dominion Provinces]]
 
[[Category:Dominion Provinces]]
 
[[Category:Nalbin]]
 
[[Category:Nalbin]]

Latest revision as of 01:55, November 2, 2015

The Old Kingdom of Nalbin can trace its history back to the time before the spirits. Though it is nominally part of the Dominion, it is the most independent of its parts. The people of Nalbin have a completely unique belief system because of this separation, though it has been fundamentally changed by integration into the Dominion.

When the First Faloran Empire encountered Nalbin, it found a race of unstoppable warrior-folk opposing it on the plains and in the mountains. While Faloran magic could lay waste to Nalbinian cities, the Nalbinian people could not be rooted out or converted, and they would strike back with unearthly vengeance.

Over time it became clear that the source of the Nalbinians' strength was their own brand of heathen magic and relationship to the world of spirits. While the discovery of Pacting magic in Bhakhtar shocked the Falorans, the primitive magic of the Nalbinians was more like that of other native peoples encountered and conquered, in that it relied on Sparking.

However, Nalbinian spirits were those of memory - reflecting the ancestor worship of their culture. A Nalbinian spirit was one who was seen as a connection to the afterlife, and a Spark was a Spark of Memory. This meant that having a Spark bestowed some of the memories of a skilled past member of the community onto a recipient, allowing them to gain that level of proficiency in a shorter time. They were a perfect, but forever primitive, society.

When the Dominion was established, the policy of aggression towards the Nalbinians was replaced by a ruthless and cunning plan to destroy their belief system. Knowledge of Pacting was offered to them, giving them the ability to create new spirits. But by doing so, they stumbled across a new way of looking at their world. The spirits of the Dominion were no longer seen as demons, but rather as the same sort of being that their ancestral spirits were.

The destruction of their belief system and change of world view made their ancestral spirits unable to carry on their function and duty as before, and Nalbin grudgingly joined the Dominion. They accepted an Archon, the Lady.

Yet as the Lady learned the Nalbinian way, she also claimed to have learned the flaws in the Faloran Doctrine - and that neither the old Nalbinian way or the Faloran way was objectively correct. Attempting to propose a new way of life to the Dominion saw her shunned and labelled a heretic, and the Lady vanished - some way imprisoned, others say killed. The Godslayers believe she went into exile, and vow to continue her legacy. Crownmaker, her son, is her symbolic continuation. 
Envi 2 by regnar3712






Holy Dominion of Archanicus
Bhakhtar  · Chakazia  · Havsgard  · Holy City  · Kutanda  · Nalbin  · Otticia  · Varantium
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